Correct spelling mistakes.

This commit is contained in:
Edward Betts 2017-11-22 07:40:20 +00:00 committed by Zack Middleton
parent 14cb72f912
commit fe42b8653d
105 changed files with 212 additions and 212 deletions

View file

@ -573,7 +573,7 @@ CLIENT RELIABLE COMMAND COMMUNICATION
======================
CL_AddReliableCommand
The given command will be transmitted to the server, and is gauranteed to
The given command will be transmitted to the server, and is guaranteed to
not have future usercmd_t executed before it is executed
======================
*/
@ -1960,7 +1960,7 @@ void CL_Vid_Restart_f( void ) {
CL_ShutdownCGame();
// shutdown the renderer and clear the renderer interface
CL_ShutdownRef();
// client is no longer pure untill new checksums are sent
// client is no longer pure until new checksums are sent
CL_ResetPureClientAtServer();
// clear pak references
FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
@ -1971,7 +1971,7 @@ void CL_Vid_Restart_f( void ) {
cls.cgameStarted = qfalse;
cls.soundRegistered = qfalse;
// unpause so the cgame definately gets a snapshot and renders a frame
// unpause so the cgame definitely gets a snapshot and renders a frame
Cvar_Set("cl_paused", "0");
// initialize the renderer interface
@ -3301,7 +3301,7 @@ void CL_InitRef( void ) {
re = *ret;
// unpause so the cgame definately gets a snapshot and renders a frame
// unpause so the cgame definitely gets a snapshot and renders a frame
Cvar_Set( "cl_paused", "0" );
}