Correct spelling mistakes.
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105 changed files with 212 additions and 212 deletions
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@ -573,7 +573,7 @@ CLIENT RELIABLE COMMAND COMMUNICATION
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======================
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CL_AddReliableCommand
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The given command will be transmitted to the server, and is gauranteed to
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The given command will be transmitted to the server, and is guaranteed to
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not have future usercmd_t executed before it is executed
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======================
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*/
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@ -1960,7 +1960,7 @@ void CL_Vid_Restart_f( void ) {
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CL_ShutdownCGame();
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// shutdown the renderer and clear the renderer interface
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CL_ShutdownRef();
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// client is no longer pure untill new checksums are sent
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// client is no longer pure until new checksums are sent
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CL_ResetPureClientAtServer();
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// clear pak references
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FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
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@ -1971,7 +1971,7 @@ void CL_Vid_Restart_f( void ) {
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cls.cgameStarted = qfalse;
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cls.soundRegistered = qfalse;
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// unpause so the cgame definately gets a snapshot and renders a frame
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// unpause so the cgame definitely gets a snapshot and renders a frame
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Cvar_Set("cl_paused", "0");
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// initialize the renderer interface
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@ -3301,7 +3301,7 @@ void CL_InitRef( void ) {
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re = *ret;
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// unpause so the cgame definately gets a snapshot and renders a frame
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// unpause so the cgame definitely gets a snapshot and renders a frame
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Cvar_Set( "cl_paused", "0" );
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}
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