Correct spelling mistakes.
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105 changed files with 212 additions and 212 deletions
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@ -341,7 +341,7 @@ rescan:
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// the clientLevelShot command is used during development
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// to generate 128*128 screenshots from the intermission
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// point of levels for the menu system to use
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// we pass it along to the cgame to make apropriate adjustments,
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// we pass it along to the cgame to make appropriate adjustments,
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// but we also clear the console and notify lines here
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if ( !strcmp( cmd, "clientLevelShot" ) ) {
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// don't do it if we aren't running the server locally,
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@ -1026,7 +1026,7 @@ void CL_SetCGameTime( void ) {
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}
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// if we are playing a demo back, we can just keep reading
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// messages from the demo file until the cgame definately
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// messages from the demo file until the cgame definitely
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// has valid snapshots to interpolate between
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// a timedemo will always use a deterministic set of time samples
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