Correct spelling mistakes.
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105 changed files with 212 additions and 212 deletions
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@ -1605,7 +1605,7 @@ bot_moveresult_t BotTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t
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VectorSubtract(reach->start, ms->origin, dir);
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VectorNormalize(dir);
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BotCheckBlocked(ms, dir, qtrue, &result);
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//if the reachability start and end are practially above each other
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//if the reachability start and end are practically above each other
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VectorSubtract(reach->end, reach->start, dir);
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dir[2] = 0;
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reachhordist = VectorLength(dir);
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@ -2744,7 +2744,7 @@ bot_moveresult_t BotTravel_RocketJump(bot_movestate_t *ms, aas_reachability_t *r
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result.ideal_viewangles[PITCH] = 90;
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//set the view angles directly
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EA_View(ms->client, result.ideal_viewangles);
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//view is important for the movment
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//view is important for the movement
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result.flags |= MOVERESULT_MOVEMENTVIEWSET;
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//select the rocket launcher
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EA_SelectWeapon(ms->client, (int) weapindex_rocketlauncher->value);
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@ -2804,7 +2804,7 @@ bot_moveresult_t BotTravel_BFGJump(bot_movestate_t *ms, aas_reachability_t *reac
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result.ideal_viewangles[PITCH] = 90;
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//set the view angles directly
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EA_View(ms->client, result.ideal_viewangles);
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//view is important for the movment
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//view is important for the movement
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result.flags |= MOVERESULT_MOVEMENTVIEWSET;
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//select the rocket launcher
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EA_SelectWeapon(ms->client, (int) weapindex_bfg10k->value);
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