Correct spelling mistakes.

This commit is contained in:
Edward Betts 2017-11-22 07:40:20 +00:00 committed by Zack Middleton
parent 14cb72f912
commit fe42b8653d
105 changed files with 212 additions and 212 deletions

View file

@ -634,7 +634,7 @@
#1 current directory
#2 fs_homepath
#3 fs_basepath
this was needed to make mod developement easier
this was needed to make mod development easier
2001-10-09 Timothee Besset <ttimo@idsoftware.com>
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
@ -814,7 +814,7 @@
* rebuilding 1.28b, various fixes on linux build:
- SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c
updated unix_main.c accordingly
- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions)
- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extensions)
those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__
(not a clean solution)
- game/q_shared.h
@ -861,7 +861,7 @@
2001-04-23 Timothee Besset <ttimo@idsoftware.com>
* cleanup the mod selection code, remove duplicates
* some issues with release builds, my main developement box doesn't build stable binaries with release settings
* some issues with release builds, my main development box doesn't build stable binaries with release settings
removing -fomit-frame-pointer seems to fix (there's probably a performance hit)
see OMIT-FRAME-POINTER.txt
@ -984,7 +984,7 @@
//* or // /* or variations of this. I reverted to exact mirror
image of SOS to be sure - short of removing it's too easy to mistake
live code for dead one.
Later: have to change 5 occurences to avoid gcc complaints about
Later: have to change 5 occurrences to avoid gcc complaints about
nested comment tokens.
TODO: somebody please get rid of the cruft in here.
@ -1235,7 +1235,7 @@
* code/game/g_cmds.c (G_SayTo): CON_CONNECTED.
* code/game/ai_main.c: HOOK added (SOS).
* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump):
correct fix for FPE occuring (SOS).
correct fix for FPE occurring (SOS).
* code/game/ai_dmq3.c: initmove.viewoffset (SOS).
* code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm).
@ -1679,7 +1679,7 @@
* code/game/q_shared.c: Q_strncpyz does zero padding (duh).
Note: calls strncpy, which does a zero fill up to destsize.
If destsize exceeds memory size, zero padding will overwrite
adjacent memory. Suspicion was this happend to botimport.
adjacent memory. Suspicion was this happened to botimport.
* code/qcommon/cvar.c: possible problem in Q_strncpyz call.
@ -1783,7 +1783,7 @@
* TEST: running with RC4 data files.
TODO: "bot library used before setup" (Q3+TA)
TODO: Q3 old mods wreak havoc (graceful bounce)
TODO: supress "FreeType code not available" in renderer
TODO: suppress "FreeType code not available" in renderer
TODO: can't move in Q3
TODO: items flicker in Q3
TODO: no decals in Q3
@ -2015,7 +2015,7 @@
* TEST: tried executing a script - get bounced.
TODO: is there any way to jump into a map?
TODO: cl_cinematics 0 (supress all fullscreen RoQ)
TODO: cl_cinematics 0 (suppress all fullscreen RoQ)
Next: used r_logfile 200 in Win32 (RC4) and Linux.
There is a buckload of setup code seemingly not done
at all in Linux? Either that, or logging is enabled
@ -2983,7 +2983,7 @@
Modules:
code: the Q3 engine code, including a jpeg-6/ copy
common: code shared by tools
libs: code shared by tools, inlcuding a jpeg6/ copy
libs: code shared by tools, including a jpeg6/ copy
q3asm: VM bytecode assembly
q3data: misc. Q3 data conversions
q3map: BSP builder