Correct spelling mistakes.
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105 changed files with 212 additions and 212 deletions
18
ChangeLog
18
ChangeLog
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@ -634,7 +634,7 @@
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#1 current directory
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#2 fs_homepath
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#3 fs_basepath
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this was needed to make mod developement easier
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this was needed to make mod development easier
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2001-10-09 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
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@ -814,7 +814,7 @@
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* rebuilding 1.28b, various fixes on linux build:
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- SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c
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updated unix_main.c accordingly
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- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions)
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- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extensions)
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those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__
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(not a clean solution)
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- game/q_shared.h
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@ -861,7 +861,7 @@
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2001-04-23 Timothee Besset <ttimo@idsoftware.com>
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* cleanup the mod selection code, remove duplicates
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* some issues with release builds, my main developement box doesn't build stable binaries with release settings
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* some issues with release builds, my main development box doesn't build stable binaries with release settings
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removing -fomit-frame-pointer seems to fix (there's probably a performance hit)
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see OMIT-FRAME-POINTER.txt
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@ -984,7 +984,7 @@
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//* or // /* or variations of this. I reverted to exact mirror
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image of SOS to be sure - short of removing it's too easy to mistake
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live code for dead one.
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Later: have to change 5 occurences to avoid gcc complaints about
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Later: have to change 5 occurrences to avoid gcc complaints about
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nested comment tokens.
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TODO: somebody please get rid of the cruft in here.
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@ -1235,7 +1235,7 @@
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* code/game/g_cmds.c (G_SayTo): CON_CONNECTED.
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* code/game/ai_main.c: HOOK added (SOS).
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* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump):
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correct fix for FPE occuring (SOS).
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correct fix for FPE occurring (SOS).
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* code/game/ai_dmq3.c: initmove.viewoffset (SOS).
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* code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm).
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@ -1679,7 +1679,7 @@
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* code/game/q_shared.c: Q_strncpyz does zero padding (duh).
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Note: calls strncpy, which does a zero fill up to destsize.
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If destsize exceeds memory size, zero padding will overwrite
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adjacent memory. Suspicion was this happend to botimport.
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adjacent memory. Suspicion was this happened to botimport.
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* code/qcommon/cvar.c: possible problem in Q_strncpyz call.
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@ -1783,7 +1783,7 @@
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* TEST: running with RC4 data files.
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TODO: "bot library used before setup" (Q3+TA)
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TODO: Q3 old mods wreak havoc (graceful bounce)
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TODO: supress "FreeType code not available" in renderer
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TODO: suppress "FreeType code not available" in renderer
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TODO: can't move in Q3
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TODO: items flicker in Q3
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TODO: no decals in Q3
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@ -2015,7 +2015,7 @@
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* TEST: tried executing a script - get bounced.
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TODO: is there any way to jump into a map?
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TODO: cl_cinematics 0 (supress all fullscreen RoQ)
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TODO: cl_cinematics 0 (suppress all fullscreen RoQ)
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Next: used r_logfile 200 in Win32 (RC4) and Linux.
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There is a buckload of setup code seemingly not done
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at all in Linux? Either that, or logging is enabled
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@ -2983,7 +2983,7 @@
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Modules:
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code: the Q3 engine code, including a jpeg-6/ copy
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common: code shared by tools
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libs: code shared by tools, inlcuding a jpeg6/ copy
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libs: code shared by tools, including a jpeg6/ copy
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q3asm: VM bytecode assembly
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q3data: misc. Q3 data conversions
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q3map: BSP builder
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