A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways.

This commit is contained in:
Thilo Schulz 2008-03-27 03:18:32 +00:00
parent d79a5487bc
commit fe1e02e457
2 changed files with 17 additions and 16 deletions

View file

@ -523,20 +523,25 @@ void SCR_UpdateScreen( void ) {
}
recursive = 1;
// if running in stereo, we need to draw the frame twice
if ( cls.glconfig.stereoEnabled ) {
SCR_DrawScreenField( STEREO_LEFT );
SCR_DrawScreenField( STEREO_RIGHT );
} else {
SCR_DrawScreenField( STEREO_CENTER );
}
/* If there is no VM, there are also no rendering commands issued. Stop the renderer in
* that case. */
if(uivm)
{
// if running in stereo, we need to draw the frame twice
if ( cls.glconfig.stereoEnabled ) {
SCR_DrawScreenField( STEREO_LEFT );
SCR_DrawScreenField( STEREO_RIGHT );
} else {
SCR_DrawScreenField( STEREO_CENTER );
}
if ( com_speeds->integer ) {
re.EndFrame( &time_frontend, &time_backend );
} else {
re.EndFrame( NULL, NULL );
if ( com_speeds->integer ) {
re.EndFrame( &time_frontend, &time_backend );
} else {
re.EndFrame( NULL, NULL );
}
}
recursive = 0;
}