* Applied ajax's cleanup patch
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parent
4c6f59c541
commit
fe14a45ad1
40 changed files with 166 additions and 166 deletions
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@ -981,7 +981,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset) {
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trap_PC_FreeSource( handle );
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}
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void UI_Load() {
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void UI_Load(void) {
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char lastName[1024];
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menuDef_t *menu = Menu_GetFocused();
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char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
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@ -1414,7 +1414,7 @@ static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int
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#ifndef MISSIONPACK // bk001206
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static const char *UI_OpponentLeaderName() {
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static const char *UI_OpponentLeaderName(void) {
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int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
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return uiInfo.teamList[i].teamMembers[0];
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}
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@ -1456,14 +1456,14 @@ static const int UI_AIIndexFromName(const char *name) {
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#ifndef MISSIONPACK // bk001206
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static const char *UI_OpponentLeaderHead() {
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static const char *UI_OpponentLeaderHead(void) {
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const char *leader = UI_OpponentLeaderName();
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return UI_AIFromName(leader);
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}
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#endif
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#ifndef MISSIONPACK // bk001206
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static const char *UI_OpponentLeaderModel() {
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static const char *UI_OpponentLeaderModel(void) {
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int i;
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const char *head = UI_OpponentLeaderHead();
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for (i = 0; i < uiInfo.characterCount; i++) {
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@ -2769,7 +2769,7 @@ void UI_ServersSort(int column, qboolean force) {
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}
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/*
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static void UI_StartSinglePlayer() {
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static void UI_StartSinglePlayer(void) {
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int i,j, k, skill;
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char buff[1024];
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i = trap_Cvar_VariableValue( "ui_currentTier" );
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@ -2955,7 +2955,7 @@ static void UI_StartSkirmish(qboolean next) {
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UI_SelectedMap(index, &actual);
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if (UI_SetNextMap(actual, index)) {
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} else {
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UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
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UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
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UI_MapCountByGameType(qtrue);
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Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
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}
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@ -3220,8 +3220,8 @@ static void UI_RunMenuScript(char **args) {
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ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
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trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
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Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
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UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
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UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
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UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
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UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse);
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} else if (Q_stricmp(name, "resetDefaults") == 0) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
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trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
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@ -3576,12 +3576,12 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
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Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
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if (trap_FS_FOpenFile(test, 0, FS_READ)) {
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if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
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return qtrue;
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}
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Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
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if (trap_FS_FOpenFile(test, 0, FS_READ)) {
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if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
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return qtrue;
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}
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return qfalse;
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@ -3592,7 +3592,7 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
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UI_MapCountByTeam
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==================
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*/
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static int UI_HeadCountByTeam() {
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static int UI_HeadCountByTeam(void) {
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static int init = 0;
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int i, j, k, c, tIndex;
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