* Applied ajax's cleanup patch

This commit is contained in:
Tim Angus 2005-09-23 17:39:14 +00:00
parent 4c6f59c541
commit fe14a45ad1
40 changed files with 166 additions and 166 deletions

View file

@ -981,7 +981,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset) {
trap_PC_FreeSource( handle );
}
void UI_Load() {
void UI_Load(void) {
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
@ -1414,7 +1414,7 @@ static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int
#ifndef MISSIONPACK // bk001206
static const char *UI_OpponentLeaderName() {
static const char *UI_OpponentLeaderName(void) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
return uiInfo.teamList[i].teamMembers[0];
}
@ -1456,14 +1456,14 @@ static const int UI_AIIndexFromName(const char *name) {
#ifndef MISSIONPACK // bk001206
static const char *UI_OpponentLeaderHead() {
static const char *UI_OpponentLeaderHead(void) {
const char *leader = UI_OpponentLeaderName();
return UI_AIFromName(leader);
}
#endif
#ifndef MISSIONPACK // bk001206
static const char *UI_OpponentLeaderModel() {
static const char *UI_OpponentLeaderModel(void) {
int i;
const char *head = UI_OpponentLeaderHead();
for (i = 0; i < uiInfo.characterCount; i++) {
@ -2769,7 +2769,7 @@ void UI_ServersSort(int column, qboolean force) {
}
/*
static void UI_StartSinglePlayer() {
static void UI_StartSinglePlayer(void) {
int i,j, k, skill;
char buff[1024];
i = trap_Cvar_VariableValue( "ui_currentTier" );
@ -2955,7 +2955,7 @@ static void UI_StartSkirmish(qboolean next) {
UI_SelectedMap(index, &actual);
if (UI_SetNextMap(actual, index)) {
} else {
UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
UI_MapCountByGameType(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
}
@ -3220,8 +3220,8 @@ static void UI_RunMenuScript(char **args) {
ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse);
} else if (Q_stricmp(name, "resetDefaults") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
@ -3576,12 +3576,12 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
return qfalse;
@ -3592,7 +3592,7 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
UI_MapCountByTeam
==================
*/
static int UI_HeadCountByTeam() {
static int UI_HeadCountByTeam(void) {
static int init = 0;
int i, j, k, c, tIndex;