* Applied ajax's cleanup patch
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4c6f59c541
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fe14a45ad1
40 changed files with 166 additions and 166 deletions
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@ -241,18 +241,18 @@ static const char *skillNames[] = {
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare!",
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0
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NULL
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};
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static const char *teamNames1[] = {
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"Free",
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0
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NULL
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};
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static const char *teamNames2[] = {
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"Red",
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"Blue",
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0
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NULL
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};
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static void UI_AddBotsMenu_Init( void ) {
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@ -50,7 +50,7 @@ static const char *rate_items[] = {
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"56K",
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"ISDN",
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"LAN/Cable/xDSL",
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0
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NULL
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};
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typedef struct {
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@ -95,7 +95,7 @@ static const char *handicap_items[] = {
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"15",
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"10",
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"5",
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0
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NULL
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};
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@ -86,7 +86,7 @@ static const char *teamoverlay_names[] =
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"upper right",
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"lower right",
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"lower left",
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0
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NULL
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};
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static void Preferences_SetMenuItems( void ) {
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@ -1554,7 +1554,7 @@ Menu_ItemAtCursor
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void *Menu_ItemAtCursor( menuframework_s *m )
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{
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if ( m->cursor < 0 || m->cursor >= m->nitems )
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return 0;
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return NULL;
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return m->items[m->cursor];
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}
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@ -101,7 +101,7 @@ static const char *master_items[] = {
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"Local",
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"Internet",
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"Favorites",
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0
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NULL
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};
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static const char *servertype_items[] = {
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@ -110,7 +110,7 @@ static const char *servertype_items[] = {
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"Team Deathmatch",
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"Tournament",
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"Capture the Flag",
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0
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NULL
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};
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static const char *sortkey_items[] = {
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@ -119,7 +119,7 @@ static const char *sortkey_items[] = {
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"Open Player Spots",
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"Game Type",
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"Ping Time",
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0
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NULL
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};
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static char* gamenames[] = {
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@ -136,7 +136,7 @@ static char* gamenames[] = {
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"Urban Terror", // Urban Terror
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"OSP", // Orange Smoothie Productions
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"???", // unknown
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0
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NULL
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};
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static char* netnames[] = {
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@ -48,7 +48,7 @@ SOUND OPTIONS MENU
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static const char *quality_items[] = {
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"Low", "High", 0
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"Low", "High", NULL
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};
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typedef struct {
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@ -98,7 +98,7 @@ static const char *gametype_items[] = {
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"Team Deathmatch",
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"Tournament",
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"Capture the Flag",
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0
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NULL
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};
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static int gametype_remap[] = {GT_FFA, GT_TEAM, GT_TOURNAMENT, GT_CTF};
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@ -665,20 +665,20 @@ static const char *dedicated_list[] = {
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"No",
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"LAN",
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"Internet",
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0
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NULL
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};
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static const char *playerType_list[] = {
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"Open",
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"Bot",
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"----",
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0
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NULL
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};
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static const char *playerTeam_list[] = {
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"Blue",
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"Red",
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0
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NULL
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};
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static const char *botSkill_list[] = {
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@ -687,7 +687,7 @@ static const char *botSkill_list[] = {
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare!",
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0
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NULL
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};
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@ -242,7 +242,7 @@ static const char *s_drivers[] =
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{
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OPENGL_DRIVER_NAME,
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_3DFX_DRIVER_NAME,
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0
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NULL
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};
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#define ID_BACK2 101
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@ -723,7 +723,7 @@ void GraphicsOptions_MenuInit( void )
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{
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"Default",
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"Voodoo",
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0
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NULL
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};
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static const char *tq_names[] =
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@ -731,7 +731,7 @@ void GraphicsOptions_MenuInit( void )
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"Default",
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"16 bit",
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"32 bit",
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0
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NULL
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};
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static const char *s_graphics_options_names[] =
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@ -741,14 +741,14 @@ void GraphicsOptions_MenuInit( void )
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"Fast",
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"Fastest",
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"Custom",
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0
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NULL
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};
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static const char *lighting_names[] =
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{
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"Lightmap",
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"Vertex",
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0
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NULL
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};
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static const char *colordepth_names[] =
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@ -756,7 +756,7 @@ void GraphicsOptions_MenuInit( void )
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"Default",
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"16 bit",
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"32 bit",
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0
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NULL
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};
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static const char *resolutions[] =
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@ -773,26 +773,26 @@ void GraphicsOptions_MenuInit( void )
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"1600x1200",
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"2048x1536",
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"856x480 wide screen",
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0
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NULL
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};
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static const char *filter_names[] =
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{
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"Bilinear",
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"Trilinear",
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0
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NULL
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};
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static const char *quality_names[] =
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{
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"Low",
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"Medium",
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"High",
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0
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NULL
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};
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static const char *enabled_names[] =
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{
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"Off",
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"On",
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0
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NULL
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};
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int y;
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