Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)

This commit is contained in:
Thilo Schulz 2009-10-19 22:36:17 +00:00
parent d93cc3c997
commit fd57c987c4
5 changed files with 78 additions and 20 deletions

View file

@ -1660,7 +1660,7 @@ Creates a new pak_t in the search chain for the contents
of a zip file.
=================
*/
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
static pack_t *FS_LoadZipFile(const char *zipfile, const char *basename)
{
fileInPack_t *buildBuffer;
pack_t *pack;
@ -1683,8 +1683,6 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
if (err != UNZ_OK)
return NULL;
fs_packFiles += gi.number_entry;
len = 0;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
@ -1751,8 +1749,8 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
unzGoToNextFile(uf);
}
pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], 4 * ( fs_numHeaderLongs - 1 ) );
pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], sizeof(*fs_headerLongs) * ( fs_numHeaderLongs - 1 ) );
pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, sizeof(*fs_headerLongs) * fs_numHeaderLongs );
pack->checksum = LittleLong( pack->checksum );
pack->pure_checksum = LittleLong( pack->pure_checksum );
@ -1762,6 +1760,50 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
return pack;
}
/*
=================
FS_FreePak
Frees a pak structure and releases all associated resources
=================
*/
static void FS_FreePak(pack_t *thepak)
{
unzClose(thepak->handle);
Z_Free(thepak->buildBuffer);
Z_Free(thepak);
}
/*
=================
FS_GetZipChecksum
Compares whether the given pak file matches a referenced checksum
=================
*/
qboolean FS_CompareZipChecksum(const char *zipfile)
{
pack_t *thepak;
int index, checksum;
thepak = FS_LoadZipFile(zipfile, "");
if(!thepak)
return qfalse;
checksum = thepak->checksum;
FS_FreePak(thepak);
for(index = 0; index < fs_numServerReferencedPaks; index++)
{
if(checksum == fs_serverReferencedPaks[index])
return qtrue;
}
return qfalse;
}
/*
=================================================================================
@ -2466,6 +2508,8 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
continue;
// store the game name for downloading
strcpy(pak->pakGamename, dir);
fs_packFiles += pak->numfiles;
search = Z_Malloc (sizeof(searchpath_t));
search->pack = pak;
@ -2655,18 +2699,16 @@ void FS_Shutdown( qboolean closemfp ) {
}
// free everything
for ( p = fs_searchpaths ; p ; p = next ) {
for(p = fs_searchpaths; p; p = next)
{
next = p->next;
if ( p->pack ) {
unzClose(p->pack->handle);
Z_Free( p->pack->buildBuffer );
Z_Free( p->pack );
}
if ( p->dir ) {
Z_Free( p->dir );
}
Z_Free( p );
if(p->pack)
FS_FreePak(p->pack);
if (p->dir)
Z_Free(p->dir);
Z_Free(p);
}
// any FS_ calls will now be an error until reinitialized