Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of

FS_Restart() which would close the files before they'd be closed by the client.
This commit is contained in:
Thilo Schulz 2006-08-28 00:44:59 +00:00
parent 591e11e740
commit fbfc886b22
4 changed files with 16 additions and 4 deletions

View file

@ -1199,6 +1199,9 @@ void CL_Vid_Restart_f( void ) {
CL_CloseAVI( );
}
if(clc.demorecording)
CL_StopRecord_f();
// don't let them loop during the restart
S_StopAllSounds();
// shutdown the UI

View file

@ -482,8 +482,15 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
// stop recording before FS_Restart closes the demo file
if(clc.demorecording)
CL_StopRecord_f();
// same fore AVI recording
if(CL_VideoRecording())
CL_CloseAVI();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );
FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame

View file

@ -376,6 +376,7 @@ void CL_Snd_Restart_f (void);
void CL_StartDemoLoop( void );
void CL_NextDemo( void );
void CL_ReadDemoMessage( void );
void CL_StopRecord_f(void);
void CL_InitDownloads(void);
void CL_NextDownload(void);