- compensate sv_fps for timescale value.

- Add a non-dirty-hack fix for client hanging when unpausing a game.
This commit is contained in:
Thilo Schulz 2006-08-26 01:45:27 +00:00
parent 90b35ec5c8
commit fb18a4b2e4
6 changed files with 35 additions and 15 deletions

View file

@ -394,6 +394,7 @@ void CL_InitRef( void );
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
qboolean CL_CheckPaused(void);
//
// cl_input