- compensate sv_fps for timescale value.

- Add a non-dirty-hack fix for client hanging when unpausing a game.
This commit is contained in:
Thilo Schulz 2006-08-26 01:45:27 +00:00
parent 90b35ec5c8
commit fb18a4b2e4
6 changed files with 35 additions and 15 deletions

View file

@ -941,7 +941,7 @@ void CL_SetCGameTime( void ) {
}
// allow pause in single player
if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) {
if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) {
// paused
return;
}