OpenGL2: Parse radius entries from misc_cubemap entities.

This commit is contained in:
SmileTheory 2015-12-09 02:00:40 -08:00
parent b52ede0445
commit f9c72eee69
6 changed files with 32 additions and 19 deletions

View file

@ -1375,15 +1375,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer)
{
vec4_t vec;
cubemap_t *cubemap = &tr.cubemaps[input->cubemapIndex - 1];
GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP);
GL_BindToTMU( cubemap->image, TB_CUBEMAP);
vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0];
vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1];
vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2];
VectorSubtract(cubemap->origin, backEnd.viewParms.or.origin, vec);
vec[3] = 1.0f;
VectorScale4(vec, 1.0f / 1000.0f, vec);
VectorScale4(vec, 1.0f / cubemap->parallaxRadius, vec);
GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec);
}