OpenGL2: Parse radius entries from misc_cubemap entities.
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6 changed files with 32 additions and 19 deletions
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@ -60,6 +60,12 @@ typedef unsigned int glIndex_t;
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#define USE_VERT_TANGENT_SPACE
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#define USE_OVERBRIGHT
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typedef struct cubemap_s {
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vec3_t origin;
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float parallaxRadius;
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image_t *image;
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} cubemap_t;
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typedef struct dlight_s {
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vec3_t origin;
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vec3_t color; // range from 0.0 to 1.0, should be color normalized
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@ -1560,8 +1566,7 @@ typedef struct {
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int fatLightmapStep;
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int numCubemaps;
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vec3_t *cubemapOrigins;
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image_t **cubemaps;
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cubemap_t *cubemaps;
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trRefEntity_t *currentEntity;
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trRefEntity_t worldEntity; // point currentEntity at this when rendering world
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