OpenGL2: Direct state access, part 2: Uniforms.

This commit is contained in:
SmileTheory 2016-01-18 23:30:36 -08:00
parent 275317fefb
commit f70e9dac01
7 changed files with 147 additions and 78 deletions

View file

@ -202,6 +202,20 @@ GLvoid (APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target
GLsizei imageSize, const GLvoid *data);
GLvoid (APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0);
GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1);
GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2);
GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location,
GLsizei count, const GLfloat *value);
GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value);
static qboolean GLimp_HaveExtension(const char *ext)
{
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
@ -770,6 +784,7 @@ void GLimp_InitExtraExtensions()
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
qglBindMultiTexture = GLDSA_BindMultiTexture;
qglTextureParameterf = GLDSA_TextureParameterf;
qglTextureParameteri = GLDSA_TextureParameteri;
@ -779,6 +794,15 @@ void GLimp_InitExtraExtensions()
qglCompressedTextureImage2D = GLDSA_CompressedTextureImage2D;
qglCompressedTextureSubImage2D = GLDSA_CompressedTextureSubImage2D;
qglGenerateTextureMipmap = GLDSA_GenerateTextureMipmap;
qglProgramUniform1i = GLDSA_ProgramUniform1i;
qglProgramUniform1f = GLDSA_ProgramUniform1f;
qglProgramUniform2f = GLDSA_ProgramUniform2f;
qglProgramUniform3f = GLDSA_ProgramUniform3f;
qglProgramUniform4f = GLDSA_ProgramUniform4f;
qglProgramUniform1fv = GLDSA_ProgramUniform1fv;
qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv;
glRefConfig.directStateAccess = qfalse;
if (GLimp_HaveExtension(extension))
{
@ -794,6 +818,14 @@ void GLimp_InitExtraExtensions()
qglCompressedTextureImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureImage2DEXT");
qglCompressedTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureSubImage2DEXT");
qglGenerateTextureMipmap = (void *)SDL_GL_GetProcAddress("glGenerateTextureMipmapEXT");
qglProgramUniform1i = (void *)SDL_GL_GetProcAddress("glProgramUniform1iEXT");
qglProgramUniform1f = (void *)SDL_GL_GetProcAddress("glProgramUniform1fEXT");
qglProgramUniform2f = (void *)SDL_GL_GetProcAddress("glProgramUniform2fEXT");
qglProgramUniform3f = (void *)SDL_GL_GetProcAddress("glProgramUniform3fEXT");
qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT");
qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT");
qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT");
}
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);