OpenGL2: Direct state access, part 2: Uniforms.

This commit is contained in:
SmileTheory 2016-01-18 23:30:36 -08:00
parent 275317fefb
commit f70e9dac01
7 changed files with 147 additions and 78 deletions

View file

@ -753,6 +753,20 @@ extern GLvoid(APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum
GLsizei imageSize, const GLvoid *data);
extern GLvoid(APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
extern GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0);
extern GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
extern GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1);
extern GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2);
extern GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location,
GLsizei count, const GLfloat *value);
extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value);
#if defined(WIN32)
// WGL_ARB_create_context