OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs

This commit is contained in:
SmileTheory 2013-12-09 17:33:54 -08:00
parent 4c9d39ae6e
commit f6f3a19f73
13 changed files with 239 additions and 198 deletions

View file

@ -116,29 +116,27 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
vec3_t offset;
float scale;
float *xyz = ( float * ) tess.xyz;
uint8_t *normal = ( uint8_t * ) tess.normal;
uint32_t *normal = tess.normal;
float *table;
if ( ds->deformationWave.frequency == 0 )
{
scale = EvalWaveForm( &ds->deformationWave );
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 )
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ )
{
offset[0] = (normal[0] / 127.5f - 1.0f) * scale;
offset[1] = (normal[1] / 127.5f - 1.0f) * scale;
offset[2] = (normal[2] / 127.5f - 1.0f) * scale;
R_VboUnpackNormal(offset, *normal);
xyz[0] += offset[0];
xyz[1] += offset[1];
xyz[2] += offset[2];
xyz[0] += offset[0] * scale;
xyz[1] += offset[1] * scale;
xyz[2] += offset[2] * scale;
}
}
else
{
table = TableForFunc( ds->deformationWave.func );
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 )
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ )
{
float off = ( xyz[0] + xyz[1] + xyz[2] ) * ds->deformationSpread;
@ -147,13 +145,11 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
ds->deformationWave.phase + off,
ds->deformationWave.frequency );
offset[0] = (normal[0] / 127.5f - 1.0f) * scale;
offset[1] = (normal[1] / 127.5f - 1.0f) * scale;
offset[2] = (normal[2] / 127.5f - 1.0f) * scale;
xyz[0] += offset[0];
xyz[1] += offset[1];
xyz[2] += offset[2];
R_VboUnpackNormal(offset, *normal);
xyz[0] += offset[0] * scale;
xyz[1] += offset[1] * scale;
xyz[2] += offset[2] * scale;
}
}
}
@ -169,14 +165,12 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
int i;
float scale;
float *xyz = ( float * ) tess.xyz;
uint8_t *normal = ( uint8_t * ) tess.normal;
uint32_t *normal = tess.normal;
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) {
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ ) {
vec3_t fNormal;
fNormal[0] = normal[0] / 127.5f - 1.0f;
fNormal[1] = normal[1] / 127.5f - 1.0f;
fNormal[2] = normal[2] / 127.5f - 1.0f;
R_VboUnpackNormal(fNormal, *normal);
scale = 0.98f;
scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale,
@ -195,9 +189,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
VectorNormalizeFast( fNormal );
normal[0] = (uint8_t)(fNormal[0] * 127.5f + 128.0f);
normal[1] = (uint8_t)(fNormal[0] * 127.5f + 128.0f);
normal[2] = (uint8_t)(fNormal[0] * 127.5f + 128.0f);
*normal = R_VboPackNormal(fNormal);
}
}
@ -211,22 +203,25 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) {
int i;
const float *st = ( const float * ) tess.texCoords[0];
float *xyz = ( float * ) tess.xyz;
uint8_t *normal = ( uint8_t * ) tess.normal;
uint32_t *normal = tess.normal;
float now;
now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f;
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal += 4 ) {
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal++ ) {
int off;
float scale;
vec3_t fNormal;
R_VboUnpackNormal(fNormal, *normal);
off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now );
scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight;
xyz[0] += (normal[0] / 127.5f - 1.0f) * scale;
xyz[1] += (normal[1] / 127.5f - 1.0f) * scale;
xyz[2] += (normal[2] / 127.5f - 1.0f) * scale;
xyz[0] += fNormal[0] * scale;
xyz[1] += fNormal[1] * scale;
xyz[2] += fNormal[2] * scale;
}
}
@ -281,11 +276,8 @@ void DeformText( const char *text ) {
height[0] = 0;
height[1] = 0;
height[2] = -1;
fNormal[0] = tess.normal[0][0] / 127.5f - 1.0f;
fNormal[1] = tess.normal[0][1] / 127.5f - 1.0f;
fNormal[2] = tess.normal[0][2] / 127.5f - 1.0f;
R_VboUnpackNormal(fNormal, tess.normal[0]);
CrossProduct( fNormal, height, width );
// find the midpoint of the box