OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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13 changed files with 239 additions and 198 deletions
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@ -52,7 +52,7 @@ void Mat4SimpleInverse( const mat4_t in, mat4_t out);
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#define VectorCopy5(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3],(b)[4]=(a)[4])
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#define OffsetByteToFloat(a) ((float)(a) * 1.0f/127.5f - 1.0f)
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#define FloatToOffsetByte(a) (byte)(((a) + 1.0f) * 127.5f)
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#define FloatToOffsetByte(a) (byte)((a) * 127.5f + 128.0f)
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#define ByteToFloat(a) ((float)(a) * 1.0f/255.0f)
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#define FloatToByte(a) (byte)((a) * 255.0f)
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