- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order (#5079)
- Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
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parent
265d6e0374
commit
f6d6ed4b30
4 changed files with 62 additions and 17 deletions
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@ -579,6 +579,29 @@ gotnewcl:
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}
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}
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/*
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=====================
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SV_FreeClient
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Destructor for data allocated in a client structure
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=====================
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*/
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void SV_FreeClient(client_t *client)
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{
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int index;
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SV_Netchan_FreeQueue(client);
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SV_CloseDownload(client);
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for(index = client->queuedVoipIndex; index < client->queuedVoipPackets; index++)
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{
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index %= ARRAY_LEN(client->voipPacket);
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Z_Free(client->voipPacket[index]);
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}
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client->queuedVoipPackets = 0;
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}
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/*
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=====================
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@ -612,17 +635,12 @@ void SV_DropClient( client_t *drop, const char *reason ) {
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}
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}
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// Kill any download
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SV_CloseDownload( drop );
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// Free all allocated data on the client structure
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SV_FreeClient(drop);
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// tell everyone why they got dropped
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SV_SendServerCommand( NULL, "print \"%s" S_COLOR_WHITE " %s\n\"", drop->name, reason );
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if (drop->download) {
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FS_FCloseFile( drop->download );
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drop->download = 0;
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}
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// call the prog function for removing a client
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// this will remove the body, among other things
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VM_Call( gvm, GAME_CLIENT_DISCONNECT, drop - svs.clients );
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@ -797,7 +815,7 @@ static void SV_CloseDownload( client_t *cl ) {
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// Free the temporary buffer space
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for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) {
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if (cl->downloadBlocks[i]) {
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Hunk_FreeTempMemory(cl->downloadBlocks[i]);
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Z_Free(cl->downloadBlocks[i]);
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cl->downloadBlocks[i] = NULL;
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}
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}
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@ -1017,7 +1035,7 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
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curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW);
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if (!cl->downloadBlocks[curindex])
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cl->downloadBlocks[curindex] = Hunk_AllocateTempMemory(MAX_DOWNLOAD_BLKSIZE);
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cl->downloadBlocks[curindex] = Z_Malloc(MAX_DOWNLOAD_BLKSIZE);
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cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download );
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@ -1195,7 +1213,7 @@ void SV_WriteVoipToClient( client_t *cl, msg_t *msg )
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MSG_WriteShort(msg, packet->len);
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MSG_WriteData(msg, packet->data, packet->len);
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Hunk_FreeTempMemory(packet);
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Z_Free(packet);
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}
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cl->queuedVoipPackets -= i;
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@ -1871,13 +1889,12 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
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continue; // not addressed to this player.
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// Transmit this packet to the client.
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// !!! FIXME: I don't like this queueing system.
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if (client->queuedVoipPackets >= ARRAY_LEN(client->voipPacket)) {
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Com_Printf("Too many VoIP packets queued for client #%d\n", i);
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continue; // no room for another packet right now.
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}
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packet = Hunk_AllocateTempMemory(sizeof(*packet));
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packet = Z_Malloc(sizeof(*packet));
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packet->sender = sender;
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packet->frames = frames;
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packet->len = packetsize;
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