Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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6 changed files with 89 additions and 62 deletions
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@ -79,7 +79,7 @@ void Team_CheckHurtCarrier(gentity_t *targ, gentity_t *attacker);
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void Team_InitGame(void);
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void Team_ReturnFlag(int team);
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void Team_FreeEntity(gentity_t *ent);
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gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles );
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gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles, qboolean isbot );
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gentity_t *Team_GetLocation(gentity_t *ent);
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qboolean Team_GetLocationMsg(gentity_t *ent, char *loc, int loclen);
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void TeamplayInfoMessage( gentity_t *ent );
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