Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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6 changed files with 89 additions and 62 deletions
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@ -977,7 +977,7 @@ qboolean Team_GetLocationMsg(gentity_t *ent, char *loc, int loclen)
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/*
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================
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SelectRandomDeathmatchSpawnPoint
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SelectRandomTeamSpawnPoint
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go to a random point that doesn't telefrag
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================
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@ -1033,13 +1033,13 @@ SelectCTFSpawnPoint
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============
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*/
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gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles ) {
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gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles, qboolean isbot ) {
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gentity_t *spot;
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spot = SelectRandomTeamSpawnPoint ( teamstate, team );
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if (!spot) {
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return SelectSpawnPoint( vec3_origin, origin, angles );
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return SelectSpawnPoint( vec3_origin, origin, angles, isbot );
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}
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VectorCopy (spot->s.origin, origin);
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