Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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6 changed files with 89 additions and 62 deletions
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@ -625,7 +625,7 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
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}
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}
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#endif
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SelectSpawnPoint( ent->client->ps.origin, origin, angles );
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SelectSpawnPoint( ent->client->ps.origin, origin, angles, qfalse );
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TeleportPlayer( ent, origin, angles );
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break;
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