Use SDL 2 instead of SDL 1.2
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13 changed files with 404 additions and 540 deletions
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@ -49,6 +49,8 @@ cvar_t *r_ignoreFastPath;
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cvar_t *r_verbose;
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cvar_t *r_ignore;
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cvar_t *r_displayRefresh;
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cvar_t *r_detailTextures;
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cvar_t *r_znear;
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@ -1054,6 +1056,8 @@ void R_Register( void )
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//
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// temporary latched variables that can only change over a restart
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//
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r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
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ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
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r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
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r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
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r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
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