Use SDL 2 instead of SDL 1.2

This commit is contained in:
Tim Angus 2013-01-17 13:31:30 +00:00
parent 4432a80a3c
commit f478761e07
13 changed files with 404 additions and 540 deletions

View file

@ -49,6 +49,8 @@ cvar_t *r_ignoreFastPath;
cvar_t *r_verbose;
cvar_t *r_ignore;
cvar_t *r_displayRefresh;
cvar_t *r_detailTextures;
cvar_t *r_znear;
@ -1054,6 +1056,8 @@ void R_Register( void )
//
// temporary latched variables that can only change over a restart
//
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );