Use SDL 2 instead of SDL 1.2

This commit is contained in:
Tim Angus 2013-01-17 13:31:30 +00:00
parent 4432a80a3c
commit f478761e07
13 changed files with 404 additions and 540 deletions

View file

@ -43,7 +43,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, const GLint *, const GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
// GL_ARB_shading_language_100