Cleanups from pomac!
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36 changed files with 155 additions and 195 deletions
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@ -490,7 +490,7 @@ void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm );
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void G_AddEvent( gentity_t *ent, int event, int eventParm );
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void G_SetOrigin( gentity_t *ent, vec3_t origin );
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void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
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const char *BuildShaderStateConfig();
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const char *BuildShaderStateConfig( void );
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//
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// g_combat.c
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