Cleanups from pomac!
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36 changed files with 155 additions and 195 deletions
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@ -1205,8 +1205,8 @@ void CG_MouseEvent(int x, int y);
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void CG_EventHandling(int type);
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void CG_RankRunFrame( void );
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void CG_SetScoreSelection(void *menu);
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score_t *CG_GetSelectedScore();
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void CG_BuildSpectatorString();
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score_t *CG_GetSelectedScore( void );
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void CG_BuildSpectatorString( void );
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//
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@ -1277,23 +1277,23 @@ void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y
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void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style);
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int CG_Text_Width(const char *text, float scale, int limit);
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int CG_Text_Height(const char *text, float scale, int limit);
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void CG_SelectPrevPlayer();
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void CG_SelectNextPlayer();
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void CG_SelectPrevPlayer( void );
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void CG_SelectNextPlayer( void );
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float CG_GetValue(int ownerDraw);
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qboolean CG_OwnerDrawVisible(int flags);
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void CG_RunMenuScript(char **args);
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void CG_ShowResponseHead();
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void CG_ShowResponseHead( void );
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void CG_SetPrintString(int type, const char *p);
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void CG_InitTeamChat();
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void CG_InitTeamChat( void );
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void CG_GetTeamColor(vec4_t *color);
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const char *CG_GetGameStatusText();
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const char *CG_GetKillerText();
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const char *CG_GetGameStatusText( void );
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const char *CG_GetKillerText( void );
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void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles );
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void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader);
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void CG_CheckOrderPending();
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const char *CG_GameTypeString();
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qboolean CG_YourTeamHasFlag();
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qboolean CG_OtherTeamHasFlag();
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void CG_CheckOrderPending( void );
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const char *CG_GameTypeString( void );
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qboolean CG_YourTeamHasFlag( void );
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qboolean CG_OtherTeamHasFlag( void );
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qhandle_t CG_StatusHandle(int task);
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