Cleanups from pomac!

This commit is contained in:
Zachary Slater 2005-09-02 20:13:47 +00:00
parent b0fc4a7b6e
commit f327407bb8
36 changed files with 155 additions and 195 deletions

View file

@ -1205,8 +1205,8 @@ void CG_MouseEvent(int x, int y);
void CG_EventHandling(int type);
void CG_RankRunFrame( void );
void CG_SetScoreSelection(void *menu);
score_t *CG_GetSelectedScore();
void CG_BuildSpectatorString();
score_t *CG_GetSelectedScore( void );
void CG_BuildSpectatorString( void );
//
@ -1277,23 +1277,23 @@ void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y
void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style);
int CG_Text_Width(const char *text, float scale, int limit);
int CG_Text_Height(const char *text, float scale, int limit);
void CG_SelectPrevPlayer();
void CG_SelectNextPlayer();
void CG_SelectPrevPlayer( void );
void CG_SelectNextPlayer( void );
float CG_GetValue(int ownerDraw);
qboolean CG_OwnerDrawVisible(int flags);
void CG_RunMenuScript(char **args);
void CG_ShowResponseHead();
void CG_ShowResponseHead( void );
void CG_SetPrintString(int type, const char *p);
void CG_InitTeamChat();
void CG_InitTeamChat( void );
void CG_GetTeamColor(vec4_t *color);
const char *CG_GetGameStatusText();
const char *CG_GetKillerText();
const char *CG_GetGameStatusText( void );
const char *CG_GetKillerText( void );
void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles );
void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader);
void CG_CheckOrderPending();
const char *CG_GameTypeString();
qboolean CG_YourTeamHasFlag();
qboolean CG_OtherTeamHasFlag();
void CG_CheckOrderPending( void );
const char *CG_GameTypeString( void );
qboolean CG_YourTeamHasFlag( void );
qboolean CG_OtherTeamHasFlag( void );
qhandle_t CG_StatusHandle(int task);