* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems

and you're using an nVidia graphics card, make sure your 'conformant texture
  clamp' setting is set to on for ioq3)
This commit is contained in:
Tim Angus 2008-08-12 19:34:43 +00:00
parent 7edcc7d16a
commit f2baf359ae
6 changed files with 14 additions and 17 deletions

View file

@ -103,7 +103,7 @@ typedef struct image_s {
qboolean mipmap;
qboolean allowPicmip;
int wrapClampMode; // GL_CLAMP or GL_REPEAT
int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT
struct image_s* next;
} image_t;