* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
and you're using an nVidia graphics card, make sure your 'conformant texture clamp' setting is set to on for ioq3)
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6 changed files with 14 additions and 17 deletions
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@ -103,7 +103,7 @@ typedef struct image_s {
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qboolean mipmap;
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qboolean allowPicmip;
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int wrapClampMode; // GL_CLAMP or GL_REPEAT
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int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT
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struct image_s* next;
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} image_t;
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