(#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform

This commit is contained in:
Thilo Schulz 2011-06-06 15:05:10 +00:00
parent 960dca2cd4
commit eec06674fa
5 changed files with 12 additions and 11 deletions

View file

@ -2015,7 +2015,7 @@ static void CG_ScanForCrosshairEntity( void ) {
}
// if the player is in fog, don't show it
content = trap_CM_PointContents( trace.endpos, 0 );
content = CG_PointContents( trace.endpos, 0 );
if ( content & CONTENTS_FOG ) {
return;
}