Don't create images/framebuffers that won't be used, and add checks before use.

This commit is contained in:
SmileTheory 2014-01-12 20:52:36 -08:00
parent d4fc617cec
commit eea652f5c5
6 changed files with 69 additions and 48 deletions

View file

@ -2851,7 +2851,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
// FIXME: sun shadows aren't rendered correctly in cubemaps
// fix involves changing r_FBufScale to fit smaller cubemap image size, or rendering cubemap to framebuffer first
if(0) //(glRefConfig.framebufferObject && (r_forceSun->integer || tr.sunShadows))
if(0) //(glRefConfig.framebufferObject && r_sunlightMode->integer && (r_forceSun->integer || tr.sunShadows))
{
R_RenderSunShadowMaps(&refdef, 0);
R_RenderSunShadowMaps(&refdef, 1);