Don't create images/framebuffers that won't be used, and add checks before use.

This commit is contained in:
SmileTheory 2014-01-12 20:52:36 -08:00
parent d4fc617cec
commit eea652f5c5
6 changed files with 69 additions and 48 deletions

View file

@ -461,7 +461,7 @@ void RB_BeginDrawingView (void) {
FBO_Bind(backEnd.viewParms.targetFbo);
// FIXME: hack for cubemap testing
if (backEnd.viewParms.targetFbo == tr.renderCubeFbo)
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
//qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0);
qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]->texnum, 0);
@ -501,7 +501,7 @@ void RB_BeginDrawingView (void) {
}
// clear to black for cube maps
if (backEnd.viewParms.targetFbo == tr.renderCubeFbo)
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
clearBits |= GL_COLOR_BUFFER_BIT;
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
@ -1081,7 +1081,7 @@ const void *RB_DrawSurfs( const void *data ) {
FBO_BlitFromTexture(tr.renderDepthImage, NULL, NULL, tr.hdrDepthFbo, NULL, NULL, NULL, 0);
}
if (backEnd.viewParms.flags & VPF_USESUNLIGHT)
if (r_sunlightMode->integer && backEnd.viewParms.flags & VPF_USESUNLIGHT)
{
vec4_t quadVerts[4];
vec2_t texCoords[4];
@ -1296,7 +1296,7 @@ const void *RB_DrawSurfs( const void *data ) {
RB_RenderFlares();
}
if (glRefConfig.framebufferObject && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
if (glRefConfig.framebufferObject && tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
FBO_Bind(NULL);
GL_SelectTexture(TB_CUBEMAP);
@ -1558,13 +1558,19 @@ const void *RB_CapShadowMap(const void *data)
GL_SelectTexture(0);
if (cmd->cubeSide != -1)
{
GL_Bind(tr.shadowCubemaps[cmd->map]);
qglCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cmd->cubeSide, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
if (tr.shadowCubemaps[cmd->map])
{
GL_Bind(tr.shadowCubemaps[cmd->map]);
qglCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cmd->cubeSide, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
}
}
else
{
GL_Bind(tr.pshadowMaps[cmd->map]);
qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
if (tr.pshadowMaps[cmd->map])
{
GL_Bind(tr.pshadowMaps[cmd->map]);
qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0);
}
}
}
@ -1666,7 +1672,7 @@ const void *RB_PostProcess(const void *data)
else
RB_GaussianBlur(backEnd.refdef.blurFactor);
if (0)
if (0 && r_sunlightMode->integer)
{
ivec4_t dstBox;
VectorSet4(dstBox, 0, 0, 128, 128);