#5808 - Include and use .glsl in source (rend2)

This commit is contained in:
James Canete 2012-12-04 01:56:52 +00:00
parent 6b811ada7a
commit edb414b34a
30 changed files with 2058 additions and 999 deletions

View file

@ -0,0 +1,12 @@
uniform sampler2D u_DiffuseMap;
varying vec2 var_Tex1;
varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_Tex1);
gl_FragColor = color * var_Color;
}