Remove RAVENMD4 #define

This commit is contained in:
Tim Angus 2013-03-18 19:02:29 +00:00
parent e14a814ba2
commit ecd50f01c2
14 changed files with 3 additions and 85 deletions

View file

@ -1000,9 +1000,7 @@ typedef enum {
SF_POLY,
SF_MDV,
SF_MD4,
#ifdef RAVENMD4
SF_MDR,
#endif
SF_IQM,
SF_FLARE,
SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
@ -1505,9 +1503,7 @@ typedef enum {
MOD_BRUSH,
MOD_MESH,
MOD_MD4,
#ifdef RAVENMD4
MOD_MDR,
#endif
MOD_IQM
} modtype_t;
@ -2467,7 +2463,6 @@ void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, fl
void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void RE_RenderScene( const refdef_t *fd );
#ifdef RAVENMD4
/*
=============================================================
@ -2486,7 +2481,6 @@ UNCOMPRESSING BONES
#define MC_SCALE_Z (1.0f/64)
void MC_UnCompress(float mat[3][4],const unsigned char * comp);
#endif
/*
=============================================================
@ -2499,10 +2493,8 @@ ANIMATED MODELS
// void R_MakeAnimModel( model_t *model ); haven't seen this one really, so not needed I guess.
void R_AddAnimSurfaces( trRefEntity_t *ent );
void RB_SurfaceAnim( md4Surface_t *surfType );
#ifdef RAVENMD4
void R_MDRAddAnimSurfaces( trRefEntity_t *ent );
void RB_MDRSurfaceAnim( md4Surface_t *surface );
#endif
qboolean R_LoadIQM (model_t *mod, void *buffer, int filesize, const char *name );
void R_AddIQMSurfaces( trRefEntity_t *ent );
void RB_IQMSurfaceAnim( surfaceType_t *surface );