Improve client input responsiveness
Move sampling input to the other side of framerate limiter. Thanks to Alexander "wareya" Nadeau and Juraj "youurayy" Vitko for pointing this out.
This commit is contained in:
parent
34d0b78754
commit
ead54782d0
3 changed files with 10 additions and 1 deletions
|
@ -1058,6 +1058,14 @@ int SV_SendQueuedPackets(void);
|
|||
qboolean UI_GameCommand( void );
|
||||
qboolean UI_usesUniqueCDKey(void);
|
||||
|
||||
//
|
||||
// input interface
|
||||
//
|
||||
void IN_Init( void *windowData );
|
||||
void IN_Frame( void );
|
||||
void IN_Shutdown( void );
|
||||
void IN_Restart( void );
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue