Update SDL2 to 2.0.16
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0b45535613
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88 changed files with 9944 additions and 5114 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -70,6 +70,27 @@
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/* lets us know what version of Mac OS X we're compiling on */
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#include "AvailabilityMacros.h"
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#include "TargetConditionals.h"
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/* Fix building with older SDKs that don't define these
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See this for more information:
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https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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*/
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#ifndef TARGET_OS_MACCATALYST
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#define TARGET_OS_MACCATALYST 0
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#endif
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#ifndef TARGET_OS_IOS
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#define TARGET_OS_IOS 0
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#endif
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#ifndef TARGET_OS_IPHONE
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#define TARGET_OS_IPHONE 0
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#endif
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#ifndef TARGET_OS_TV
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#define TARGET_OS_TV 0
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#endif
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#ifndef TARGET_OS_SIMULATOR
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#define TARGET_OS_SIMULATOR 0
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#endif
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#if TARGET_OS_TV
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#undef __TVOS__
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#define __TVOS__ 1
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@ -175,6 +196,9 @@
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#define __SDL_NOGETPROCADDR__
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#endif
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#if defined(__vita__)
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#define __VITA__ 1
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@ -183,7 +207,18 @@ extern "C" {
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#endif
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/**
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* \brief Gets the name of the platform.
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* Get the name of the platform.
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*
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* Here are the names returned for some (but not all) supported platforms:
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*
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* - "Windows"
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* - "Mac OS X"
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* - "Linux"
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* - "iOS"
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* - "Android"
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*
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* \returns the name of the platform. If the correct platform name is not
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* available, returns a string beginning with the text "Unknown".
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*/
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extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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