- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)

- Added proper error handling when fopening qconsole.log
- Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
This commit is contained in:
Thilo Schulz 2006-04-21 17:04:21 +00:00
parent 57cc0f901e
commit e7daf33d8e
3 changed files with 31 additions and 7 deletions

View file

@ -181,11 +181,22 @@ void QDECL Com_Printf( const char *fmt, ... ) {
newtime = localtime( &aclock );
logfile = FS_FOpenFileWrite( "qconsole.log" );
Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
if ( com_logfile->integer > 1 ) {
// force it to not buffer so we get valid
// data even if we are crashing
FS_ForceFlush(logfile);
if(logfile)
{
Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
if ( com_logfile->integer > 1 )
{
// force it to not buffer so we get valid
// data even if we are crashing
FS_ForceFlush(logfile);
}
}
else
{
Com_Printf("Opening qconsole.log failed!\n");
Cvar_SetValue("logfile", 0);
}
opening_qconsole = qfalse;