- Add support for linearly desaturating images via r_greyscale

- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
This commit is contained in:
Thilo Schulz 2011-02-04 16:04:37 +00:00
parent 13836e5f4a
commit e66abb3237
6 changed files with 61 additions and 8 deletions

3
README
View file

@ -181,7 +181,8 @@ New cvars
r_ext_texture_filter_anisotropic - anisotropic texture filtering
r_zProj - distance of observer camera to projection
plane in quake3 standard units
r_greyscale - render black and white images
r_greyscale - desaturate textures, useful for anaglyph,
supports values in the range of 0 to 1
r_stereoEnabled - enable stereo rendering for techniques
like shutter glasses (untested)
r_anaglyphMode - Enable rendering of anaglyph images