- Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures Patch submitted by Forrest Voight.
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6 changed files with 61 additions and 8 deletions
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README
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@ -181,7 +181,8 @@ New cvars
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r_ext_texture_filter_anisotropic - anisotropic texture filtering
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r_zProj - distance of observer camera to projection
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plane in quake3 standard units
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r_greyscale - render black and white images
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r_greyscale - desaturate textures, useful for anaglyph,
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supports values in the range of 0 to 1
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r_stereoEnabled - enable stereo rendering for techniques
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like shutter glasses (untested)
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r_anaglyphMode - Enable rendering of anaglyph images
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