OpenGL2: Remove some rendering options for simplicity.
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5 changed files with 40 additions and 248 deletions
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@ -160,24 +160,15 @@ Cvars for HDR and tonemapping:
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Cvars for advanced material usage:
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* `r_normalMapping` - Enable normal mapping for materials that
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support it, and also specify advanced
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shading techniques.
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* `r_normalMapping` - Enable normal maps for materials that
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support it.
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0 - No.
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1 - Yes. (default)
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2 - Yes, and use Oren-Nayar reflectance
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model.
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3 - Yes, and use tri-Ace's Oren-Nayar
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reflectance model.
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* `r_specularMapping` - Enable specular mapping for materials that
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support it, and also specify advanced
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specular techniques.
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* `r_specularMapping` - Enable specular maps for materials that
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support it.
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0 - No.
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1 - Yes, and use tri-Ace. (default)
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2 - Yes, and use Blinn-Phong.
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3 - Yes, and use Cook-Torrance.
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4 - Yes, and use Torrance-Sparrow.
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1 - Yes. (default)
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* `r_deluxeMapping` - Enable deluxe mapping. (Map is compiled
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with light directions.) Even if the map
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@ -333,13 +324,6 @@ Cvars that you probably don't care about or shouldn't mess with:
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0 - No.
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1 - Yes. (default)
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* `r_normalAmbient` - Split map light into ambient and directed
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portions when doing deluxe mapping. Not
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very useful.
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0 - Don't. (default).
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0.3 - 30% ambient, 70% directed.
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1.0 - 100% ambient.
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* `r_mergeLightmaps` - Merge the small (128x128) lightmaps into
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2 or fewer giant (4096x4096) lightmaps.
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Easy speedup.
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