OpenGL2: Remove some rendering options for simplicity.

This commit is contained in:
SmileTheory 2015-12-03 02:44:33 -08:00
parent 2954bdfa65
commit e5aabdaff6
5 changed files with 40 additions and 248 deletions

View file

@ -160,24 +160,15 @@ Cvars for HDR and tonemapping:
Cvars for advanced material usage:
* `r_normalMapping` - Enable normal mapping for materials that
support it, and also specify advanced
shading techniques.
* `r_normalMapping` - Enable normal maps for materials that
support it.
0 - No.
1 - Yes. (default)
2 - Yes, and use Oren-Nayar reflectance
model.
3 - Yes, and use tri-Ace's Oren-Nayar
reflectance model.
* `r_specularMapping` - Enable specular mapping for materials that
support it, and also specify advanced
specular techniques.
* `r_specularMapping` - Enable specular maps for materials that
support it.
0 - No.
1 - Yes, and use tri-Ace. (default)
2 - Yes, and use Blinn-Phong.
3 - Yes, and use Cook-Torrance.
4 - Yes, and use Torrance-Sparrow.
1 - Yes. (default)
* `r_deluxeMapping` - Enable deluxe mapping. (Map is compiled
with light directions.) Even if the map
@ -333,13 +324,6 @@ Cvars that you probably don't care about or shouldn't mess with:
0 - No.
1 - Yes. (default)
* `r_normalAmbient` - Split map light into ambient and directed
portions when doing deluxe mapping. Not
very useful.
0 - Don't. (default).
0.3 - 30% ambient, 70% directed.
1.0 - 100% ambient.
* `r_mergeLightmaps` - Merge the small (128x128) lightmaps into
2 or fewer giant (4096x4096) lightmaps.
Easy speedup.