Revert changes of rand() to random() as random() was redefined in quake3.
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5 changed files with 17 additions and 11 deletions
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@ -475,7 +475,8 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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Cvar_Set("cl_paused", "0");
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// get a new checksum feed and restart the file system
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sv.checksumFeed = ( ((int) random() << 16) ^ random() ) ^ Com_Milliseconds();
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srand(Com_Milliseconds());
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sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();
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FS_Restart( sv.checksumFeed );
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CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum );
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