Revert changes of rand() to random() as random() was redefined in quake3.
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5 changed files with 17 additions and 11 deletions
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@ -1306,8 +1306,12 @@ void CL_RequestMotd( void ) {
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BigShort( cls.updateServer.port ) );
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info[0] = 0;
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Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", (random() << 16) ^ random());
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// NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
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// only srand I could catch before here is tr_noise.c l:26 srand(1001)
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
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// NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
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// but I decided it was enough randomization
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Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
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Info_SetValueForKey( info, "challenge", cls.updateChallenge );
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Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
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