Revert changes of rand() to random() as random() was redefined in quake3.

This commit is contained in:
Thilo Schulz 2009-05-31 20:24:10 +00:00
parent b40f1507ea
commit e4d0c14f70
5 changed files with 17 additions and 11 deletions

View file

@ -1306,8 +1306,12 @@ void CL_RequestMotd( void ) {
BigShort( cls.updateServer.port ) );
info[0] = 0;
Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", (random() << 16) ^ random());
// NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
// only srand I could catch before here is tr_noise.c l:26 srand(1001)
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
// NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
// but I decided it was enough randomization
Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
Info_SetValueForKey( info, "challenge", cls.updateChallenge );
Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );