* rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
on input.
2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
handled by signals on windows
3) Added history support
4) Added tab completion
5) Removed automatic cursor/scroll adjustment (too problematic)
6) Enable mousewheel scrolling
7) Stop using the InputBuffer for editing
This seems to work pretty well now, but I jumped the gun on a previous
commit message by saying you can scroll now without locking up your server.
That was only true up until the point that a server tried to print to
the console, at that point it will hang until you release the scroll bar :(
It may be possible to get around this by using a seperate thread for
console output, but that's a whole new can of worms.
This commit is contained in:
parent
2052b94adc
commit
e46fe24426
8 changed files with 321 additions and 217 deletions
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@ -448,3 +448,31 @@ char *Sys_StripAppBundle( char *dir )
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return cwd;
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}
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#endif // MACOS_X
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/*
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==================
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Sys_Sleep
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Block execution for msec or until input is recieved.
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==================
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*/
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void Sys_Sleep( int msec )
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{
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fd_set fdset;
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FD_ZERO(&fdset);
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FD_SET(fileno(stdin), &fdset);
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if( msec < 0 )
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{
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select((fileno(stdin) + 1), &fdset, NULL, NULL, NULL);
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}
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else
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{
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struct timeval timeout;
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timeout.tv_sec = msec/1000;
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timeout.tv_usec = (msec%1000)*1000;
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select((fileno(stdin) + 1), &fdset, NULL, NULL, &timeout);
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}
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}
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