* rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
on input.
2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
handled by signals on windows
3) Added history support
4) Added tab completion
5) Removed automatic cursor/scroll adjustment (too problematic)
6) Enable mousewheel scrolling
7) Stop using the InputBuffer for editing
This seems to work pretty well now, but I jumped the gun on a previous
commit message by saying you can scroll now without locking up your server.
That was only true up until the point that a server tried to print to
the console, at that point it will hang until you release the scroll bar :(
It may be possible to get around this by using a seperate thread for
console output, but that's a whole new can of worms.
This commit is contained in:
parent
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8 changed files with 321 additions and 217 deletions
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@ -774,7 +774,7 @@ void SV_Frame( int msec ) {
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// Running as a server, but no map loaded
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#ifdef DEDICATED
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// Block until something interesting happens
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NET_Sleep(-1);
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Sys_Sleep(-1);
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#endif
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return;
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