* rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting on input. 2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not handled by signals on windows 3) Added history support 4) Added tab completion 5) Removed automatic cursor/scroll adjustment (too problematic) 6) Enable mousewheel scrolling 7) Stop using the InputBuffer for editing This seems to work pretty well now, but I jumped the gun on a previous commit message by saying you can scroll now without locking up your server. That was only true up until the point that a server tried to print to the console, at that point it will hang until you release the scroll bar :( It may be possible to get around this by using a seperate thread for console output, but that's a whole new can of worms.
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8 changed files with 321 additions and 217 deletions
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@ -1026,43 +1026,27 @@ void NET_Shutdown( void ) {
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====================
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NET_Sleep
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Sleeps msec or until something happens on the network or stdin
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Sleeps msec or until something happens on the network
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====================
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*/
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void NET_Sleep( int msec ) {
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struct timeval timeout;
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fd_set fdset;
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int highestfd = 0;
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if (!com_dedicated->integer)
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return; // we're not a server, just run full speed
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if (!ip_socket)
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return;
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if (msec < 0 )
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return;
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FD_ZERO(&fdset);
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FD_SET(fileno(stdin), &fdset);
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highestfd = fileno(stdin) + 1;
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if(ip_socket)
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{
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FD_SET(ip_socket, &fdset); // network socket
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if(ip_socket >= highestfd)
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highestfd = ip_socket + 1;
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}
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if(highestfd)
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{
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if(msec >= 0)
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{
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timeout.tv_sec = msec/1000;
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timeout.tv_usec = (msec%1000)*1000;
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select(highestfd, &fdset, NULL, NULL, &timeout);
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}
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else
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{
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// Block indefinitely
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select(highestfd, &fdset, NULL, NULL, NULL);
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}
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}
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FD_SET(ip_socket, &fdset);
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timeout.tv_sec = msec/1000;
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timeout.tv_usec = (msec%1000)*1000;
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select(ip_socket+1, &fdset, NULL, NULL, &timeout);
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}
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