* qvm files no longer installed by "make copyfiles"

* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
This commit is contained in:
Tim Angus 2006-08-13 17:09:05 +00:00
parent acd2473fce
commit e41d081710
7 changed files with 20 additions and 16 deletions

View file

@ -645,7 +645,7 @@ qboolean CL_ReadyToSendPacket( void ) {
}
// send every frame for LAN
if ( Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
if ( cl_lanForcePackets->integer && Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
return qtrue;
}

View file

@ -72,6 +72,8 @@ cvar_t *cl_inGameVideo;
cvar_t *cl_serverStatusResendTime;
cvar_t *cl_trn;
cvar_t *cl_lanForcePackets;
clientActive_t cl;
clientConnection_t clc;
clientStatic_t cls;
@ -2484,6 +2486,7 @@ void CL_Init( void ) {
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
// userinfo
Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );

View file

@ -355,6 +355,8 @@ extern cvar_t *cl_allowDownload;
extern cvar_t *cl_conXOffset;
extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_lanForcePackets;
//=================================================
//