Support more tcgens in lightall shader.

This commit is contained in:
SmileTheory 2013-03-14 23:11:27 -07:00
parent 369956eb63
commit e14a814ba2
2 changed files with 38 additions and 18 deletions

View file

@ -1,5 +1,5 @@
attribute vec4 attr_TexCoord0;
#if defined(USE_LIGHTMAP)
#if defined(USE_LIGHTMAP) || defined(USE_TCGEN)
attribute vec4 attr_TexCoord1;
#endif
attribute vec4 attr_Color;
@ -31,6 +31,8 @@ uniform vec3 u_ViewOrigin;
#if defined(USE_TCGEN)
uniform int u_TCGen0;
uniform vec3 u_TCGen0Vector0;
uniform vec3 u_TCGen0Vector1;
#endif
#if defined(USE_TCMOD)
@ -92,6 +94,29 @@ varying vec3 var_VertLight;
varying vec3 var_WorldLight;
#endif
#if defined(USE_TCGEN)
vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 TCGenVector1)
{
vec2 tex = attr_TexCoord0.st;
if (TCGen == TCGEN_LIGHTMAP)
{
tex = attr_TexCoord1.st;
}
else if (TCGen == TCGEN_ENVIRONMENT_MAPPED)
{
vec3 viewer = normalize(u_ViewOrigin - position);
tex = -reflect(viewer, normal).yz * vec2(0.5, -0.5) + 0.5;
}
else if (TCGen == TCGEN_VECTOR)
{
tex = vec2(dot(position, TCGenVector0), dot(position, TCGenVector1));
}
return tex;
}
#endif
#if defined(USE_TCMOD)
vec2 ModTexCoords(vec2 st, vec3 position, vec4 texMatrix, vec4 offTurb)
{
@ -158,18 +183,11 @@ void main()
var_SampleToView = SampleToView;
#endif
vec2 tex;
#if defined(USE_TCGEN)
if (u_TCGen0 == TCGEN_ENVIRONMENT_MAPPED)
{
tex = -reflect(normalize(SampleToView), normal).yz * vec2(0.5, -0.5) + 0.5;
}
else
vec2 tex = GenTexCoords(u_TCGen0, position.xyz, normal, u_TCGen0Vector0, u_TCGen0Vector1);
#else
vec2 tex = attr_TexCoord0.st;
#endif
{
tex = attr_TexCoord0.st;
}
#if defined(USE_TCMOD)
var_DiffuseTex = ModTexCoords(tex, position.xyz, u_DiffuseTexMatrix, u_DiffuseTexOffTurb);