OpenGL2: Remove SF_VAO_MESH.

This commit is contained in:
SmileTheory 2017-06-16 16:52:53 -07:00
parent fd3b58b967
commit e03cdf444c
4 changed files with 1 additions and 48 deletions

View file

@ -451,35 +451,6 @@ static qboolean RB_SurfaceVaoCached(int numVerts, srfVert_t *verts, int numIndex
}
static qboolean RB_SurfaceVao(vao_t *vao, int numVerts, int numIndexes, int firstIndex, int dlightBits, int pshadowBits, qboolean shaderCheck)
{
if (!vao)
{
return qfalse;
}
if (shaderCheck && !(!ShaderRequiresCPUDeforms(tess.shader) && !tess.shader->isSky && !tess.shader->isPortal))
{
return qfalse;
}
RB_CheckVao(vao);
tess.dlightBits |= dlightBits;
tess.pshadowBits |= pshadowBits;
RB_EndSurface();
RB_BeginSurface(tess.shader, tess.fogNum, tess.cubemapIndex);
backEnd.pc.c_staticVaoDraws++;
tess.numIndexes = numIndexes;
tess.numVertexes = numVerts;
return qtrue;
}
/*
=============
RB_SurfaceTriangles
@ -1236,12 +1207,6 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal);
}
static void RB_SurfaceVaoMesh(srfBspSurface_t * srf)
{
RB_SurfaceVao (srf->vao, srf->numVerts, srf->numIndexes, srf->firstIndex,
srf->dlightBits, srf->pshadowBits, qfalse );
}
void RB_SurfaceVaoMdvMesh(srfVaoMdvMesh_t * surface)
{
//mdvModel_t *mdvModel;
@ -1348,6 +1313,5 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = {
(void(*)(void*))RB_IQMSurfaceAnim, // SF_IQM,
(void(*)(void*))RB_SurfaceFlare, // SF_FLARE,
(void(*)(void*))RB_SurfaceEntity, // SF_ENTITY
(void(*)(void*))RB_SurfaceVaoMesh, // SF_VAO_MESH,
(void(*)(void*))RB_SurfaceVaoMdvMesh, // SF_VAO_MDVMESH
};