OpenGL2: Remove SF_VAO_MESH.

This commit is contained in:
SmileTheory 2017-06-16 16:52:53 -07:00
parent fd3b58b967
commit e03cdf444c
4 changed files with 1 additions and 48 deletions

View file

@ -850,7 +850,6 @@ typedef enum {
SF_IQM,
SF_FLARE,
SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
SF_VAO_MESH,
SF_VAO_MDVMESH,
SF_NUM_SURFACE_TYPES,
@ -903,7 +902,7 @@ typedef struct
#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}
// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, SF_POLY, and SF_VAO_MESH
// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, and SF_POLY
typedef struct srfBspSurface_s
{
surfaceType_t surfaceType;
@ -925,13 +924,6 @@ typedef struct srfBspSurface_s
// vertexes
int numVerts;
srfVert_t *verts;
// BSP VBO offsets
int firstVert;
int firstIndex;
// static render data
vao_t *vao;
// SF_GRID specific variables after here