OpenGL2: Remove SF_VAO_MESH.
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4 changed files with 1 additions and 48 deletions
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@ -850,7 +850,6 @@ typedef enum {
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SF_IQM,
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SF_FLARE,
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SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
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SF_VAO_MESH,
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SF_VAO_MDVMESH,
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SF_NUM_SURFACE_TYPES,
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@ -903,7 +902,7 @@ typedef struct
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#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}
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// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, SF_POLY, and SF_VAO_MESH
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// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, and SF_POLY
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typedef struct srfBspSurface_s
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{
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surfaceType_t surfaceType;
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@ -925,13 +924,6 @@ typedef struct srfBspSurface_s
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// vertexes
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int numVerts;
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srfVert_t *verts;
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// BSP VBO offsets
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int firstVert;
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int firstIndex;
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// static render data
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vao_t *vao;
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// SF_GRID specific variables after here
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