OpenGL2: Fix GL_EXT_direct_state_access function names.

This commit is contained in:
SmileTheory 2016-07-28 20:04:25 -07:00
parent 1051df45e3
commit e022abeebb
8 changed files with 113 additions and 203 deletions

View file

@ -701,7 +701,7 @@ void GLSL_SetUniformInt(shaderProgram_t *program, int uniformNum, GLint value)
*compare = value;
qglProgramUniform1i(program->program, uniforms[uniformNum], value);
qglProgramUniform1iEXT(program->program, uniforms[uniformNum], value);
}
void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat value)
@ -725,7 +725,7 @@ void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat valu
*compare = value;
qglProgramUniform1f(program->program, uniforms[uniformNum], value);
qglProgramUniform1fEXT(program->program, uniforms[uniformNum], value);
}
void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t v)
@ -750,7 +750,7 @@ void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t
compare[0] = v[0];
compare[1] = v[1];
qglProgramUniform2f(program->program, uniforms[uniformNum], v[0], v[1]);
qglProgramUniform2fEXT(program->program, uniforms[uniformNum], v[0], v[1]);
}
void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v)
@ -774,7 +774,7 @@ void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t
VectorCopy(v, compare);
qglProgramUniform3f(program->program, uniforms[uniformNum], v[0], v[1], v[2]);
qglProgramUniform3fEXT(program->program, uniforms[uniformNum], v[0], v[1], v[2]);
}
void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v)
@ -798,7 +798,7 @@ void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t
VectorCopy4(v, compare);
qglProgramUniform4f(program->program, uniforms[uniformNum], v[0], v[1], v[2], v[3]);
qglProgramUniform4fEXT(program->program, uniforms[uniformNum], v[0], v[1], v[2], v[3]);
}
void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_t v)
@ -822,7 +822,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_
VectorCopy5(v, compare);
qglProgramUniform1fv(program->program, uniforms[uniformNum], 5, v);
qglProgramUniform1fvEXT(program->program, uniforms[uniformNum], 5, v);
}
void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix)
@ -846,7 +846,7 @@ void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t
Mat4Copy(matrix, compare);
qglProgramUniformMatrix4fv(program->program, uniforms[uniformNum], 1, GL_FALSE, matrix);
qglProgramUniformMatrix4fvEXT(program->program, uniforms[uniformNum], 1, GL_FALSE, matrix);
}
void GLSL_DeleteGPUShader(shaderProgram_t *program)