OpenGL2: Fix GL_EXT_direct_state_access function names.
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1051df45e3
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e022abeebb
8 changed files with 113 additions and 203 deletions
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@ -701,7 +701,7 @@ void GLSL_SetUniformInt(shaderProgram_t *program, int uniformNum, GLint value)
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*compare = value;
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qglProgramUniform1i(program->program, uniforms[uniformNum], value);
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qglProgramUniform1iEXT(program->program, uniforms[uniformNum], value);
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}
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void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat value)
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@ -725,7 +725,7 @@ void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat valu
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*compare = value;
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qglProgramUniform1f(program->program, uniforms[uniformNum], value);
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qglProgramUniform1fEXT(program->program, uniforms[uniformNum], value);
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}
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void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t v)
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@ -750,7 +750,7 @@ void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t
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compare[0] = v[0];
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compare[1] = v[1];
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qglProgramUniform2f(program->program, uniforms[uniformNum], v[0], v[1]);
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qglProgramUniform2fEXT(program->program, uniforms[uniformNum], v[0], v[1]);
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}
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void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v)
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@ -774,7 +774,7 @@ void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t
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VectorCopy(v, compare);
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qglProgramUniform3f(program->program, uniforms[uniformNum], v[0], v[1], v[2]);
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qglProgramUniform3fEXT(program->program, uniforms[uniformNum], v[0], v[1], v[2]);
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}
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void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v)
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@ -798,7 +798,7 @@ void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t
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VectorCopy4(v, compare);
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qglProgramUniform4f(program->program, uniforms[uniformNum], v[0], v[1], v[2], v[3]);
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qglProgramUniform4fEXT(program->program, uniforms[uniformNum], v[0], v[1], v[2], v[3]);
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}
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void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_t v)
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@ -822,7 +822,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_
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VectorCopy5(v, compare);
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qglProgramUniform1fv(program->program, uniforms[uniformNum], 5, v);
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qglProgramUniform1fvEXT(program->program, uniforms[uniformNum], 5, v);
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}
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void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix)
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@ -846,7 +846,7 @@ void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t
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Mat4Copy(matrix, compare);
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qglProgramUniformMatrix4fv(program->program, uniforms[uniformNum], 1, GL_FALSE, matrix);
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qglProgramUniformMatrix4fvEXT(program->program, uniforms[uniformNum], 1, GL_FALSE, matrix);
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}
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void GLSL_DeleteGPUShader(shaderProgram_t *program)
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