OpenGL2: Fix GL_EXT_direct_state_access function names.
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1051df45e3
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8 changed files with 113 additions and 203 deletions
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@ -26,37 +26,37 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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void GL_BindNullTextures(void);
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int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
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GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
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GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param);
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GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param);
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GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat,
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GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
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GLvoid APIENTRY GLDSA_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
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GLvoid APIENTRY GLDSA_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
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GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLvoid APIENTRY GLDSA_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
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GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target);
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GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target);
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void GL_BindNullProgram(void);
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int GL_UseProgram(GLuint program);
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GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0);
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GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
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GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location,
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GLvoid APIENTRY GLDSA_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
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GLvoid APIENTRY GLDSA_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
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GLvoid APIENTRY GLDSA_ProgramUniform2fEXT(GLuint program, GLint location,
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GLfloat v0, GLfloat v1);
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GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location,
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GLvoid APIENTRY GLDSA_ProgramUniform3fEXT(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2);
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GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location,
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GLvoid APIENTRY GLDSA_ProgramUniform4fEXT(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
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GLvoid APIENTRY GLDSA_ProgramUniform1fvEXT(GLuint program, GLint location,
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GLsizei count, const GLfloat *value);
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GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
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GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
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GLsizei count, GLboolean transpose,
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const GLfloat *value);
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@ -64,16 +64,16 @@ void GL_BindNullFramebuffers(void);
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void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
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void GL_BindRenderbuffer(GLuint renderbuffer);
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer,
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
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GLenum internalformat, GLsizei width, GLsizei height);
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
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GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
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GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer,
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GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
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GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
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GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer,
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GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
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GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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