Fix unnoticed bug in game_restart
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3 changed files with 7 additions and 3 deletions
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@ -534,7 +534,10 @@ void CL_ParseGamestate( msg_t *msg ) {
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// reinitialize the filesystem if the game directory has changed
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if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGame[0])
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{
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cls.oldGameSet = qtrue;
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Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));
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}
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// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
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// cgame
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