- Improve game_restart:

* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
This commit is contained in:
Thilo Schulz 2011-06-21 11:18:35 +00:00
parent adc143e050
commit dee3724a13
17 changed files with 354 additions and 191 deletions

View file

@ -351,7 +351,7 @@ void Sys_Error( const char *error, ... )
Q_vsnprintf (string, sizeof(string), error, argptr);
va_end (argptr);
CL_Shutdown( string );
CL_Shutdown(string, qtrue);
Sys_ErrorDialog( string );
Sys_Exit( 3 );
@ -498,9 +498,9 @@ void Sys_SigHandler( int signal )
{
signalcaught = qtrue;
#ifndef DEDICATED
CL_Shutdown( va( "Received signal %d", signal ) );
CL_Shutdown(va("Received signal %d", signal), qtrue);
#endif
SV_Shutdown( va( "Received signal %d", signal ) );
SV_Shutdown(va("Received signal %d", signal) );
}
if( signal == SIGTERM || signal == SIGINT )