- Improve game_restart:

* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
This commit is contained in:
Thilo Schulz 2011-06-21 11:18:35 +00:00
parent adc143e050
commit dee3724a13
17 changed files with 354 additions and 191 deletions

View file

@ -417,7 +417,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
CL_MapLoading();
// make sure all the client stuff is unloaded
CL_ShutdownAll();
CL_ShutdownAll(qfalse);
// clear the whole hunk because we're (re)loading the server
Hunk_Clear();